๐Ÿพ ๐Ÿ๏ธ ๐ŸŽฒโ›“๏ธ
Meow-mi Logic

๐ŸŽญ๐Ÿง ๐Ÿ‘ƒ๐Ÿ‘๏ธโ™ป๏ธ๐Ÿงƒ๐Ÿ—ฃ๏ธ๐Ÿ—บ๏ธ
Play with Meaning

How to play

1. Set out all category cards face-up on a table. Each player begins by picking 10 cards from the shared pool. Exchanges are always allowed. The goal is to build a card pyramid โ€œof meaningsโ€.
2. One player begins to build the team pyramid. Each player starts off by picking the base that they can build a triangle with at least two other cards. The base card must be able to be the subject of the next card or two cards (the subject of a claim or of conceptual relations). Ex: โ€œParrotsโ€ can build a triangle with โ€œCanโ€ + โ€œSingโ€
3. Begin the pyramid by placing a right and left card on top of the base card to create an apex.
This base card + other card(s) must represent something meaningful, then the next base +  two cards must also transfer information, lead to, imply, or offer an abstraction, inference or a synthesis of what was beneath it.  Ex: โ€œParrots can sing โ€œ may be linked to โ€œStochastic parrotโ€ as the next base card. Whoever plays cards must explain aloud how cards follow from one another/how they transfer meaning while maintaining the same sense throughout the interpretation.
4. Other players may challenge the interpretation. They may propose alternative interpretations, add nuances, or offer reasons to reject the transfer of meaningful information or the relations. The group discusses.
5. Pyramid building ends when a single apex is reached joining everyoneโ€™s pyramids or playing in unity to build one pyramid together. The apex cards must represent a synthesis of all below it.
6. The final pyramid is interpreted collaboratively. Players take turns telling the story, concepts, culture, conclusions, humor, logic, or system they see. Alternative readings are encouraged. Bonus if it collapses from being too big!
Meow-mi is a game about the process of inferring meaning: how we assign it, challenge it, and stumble upon it.

It rewards elegance of interpretation, sharpness of falsification, and the ability to see signs through the lenses of logic, culture, and society. Stabilize the unstable.

Topics for Cards: 10 Aristotleโ€™s Categories A1: Substance โ€“ The core entity that exists in itself. Example: A tree. ๐ŸŒด ๐Ÿ’ A3: Quality  Example: Sweetness of honey. ๐Ÿฏ A4: Relation โ€“ Comparison. Example: Taller than. โ†•๏ธ A5: Place Example: In the marketplace. ๐Ÿ›๏ธ A6: Time Example: Yesterday. ๐Ÿ•“ A7: Position Example: Sitting cross-legged. ๐Ÿง˜ A8: State  Example: to be Armed. ๐Ÿ›ก๏ธ 

8 Goldmanโ€™s Primary Colors C1: Red ๐Ÿ”ด C2: Blue ๐Ÿ”ต C3: Yellow ๐ŸŸก C4: Green ๐ŸŸข C5: Black โšซ C6: White โšช C7: Wild Card: Pick your own color ๐ŸŒˆ

4 Pythagorean Quantities N0: 0 โ€“ Zero. Example: Empty base 0๏ธโƒฃ N1: 1 โ€“ Unity. Example: โ–ฒ N2: 2 โ€“ Duality. Example: โ–ฒโ–ฒ N3: 3 โ€“ Ternary. Example: โ–ฒโ–ฒโ–ฒ N4: 10 โ€“ Decad

6 Heraclitusโ€™ Natural World WC1: Tactile Quality โ€“ Example: Furry ๐Ÿพ WC2: Description of earth โ€“ Example: Loamy ๐ŸŒฑ WC3: Type of natural kind โ€“ Example: Minerals โ›๏ธ WC4: Type of Animal โ€“ Example: Mouse ๐Ÿญ WC5: Types of Bodies of Water โ€“ Example: River ๐ŸŒŠ WC6: Parks or natural wonders โ€“ Example: Central Park ๐Ÿž๏ธ

3 Booleโ€™s Parts/Whole PC1: Limbs โ€“ Example: Legs ๐Ÿฆต PC2: Noses or Snouts โ€“ Example: Trunks ๐Ÿ˜ PC3: Members of a set โ€“ Example: Chess pieces โ™Ÿ๏ธ

 2  Memes MC1: Is This a Pigeon? ๐Ÿฆ MC2 : Pick your own meme or cultural icon.

14 Spinozaโ€™s Emotions or Random Emoticons E1: Desire ๐Ÿ˜ถ โ€“ Forward seeking inclination. E2: Sadness ๐Ÿ˜ข โ€“ Contraction of power to act. E3: Love โค๏ธ โ€“ Joy with idea of its cause. E4: Hate ๐Ÿ˜  โ€“ Sadness linked to external cause. E5: Hope ๐Ÿ™ โ€“ Joy projected to the future. E6: Fear ๐Ÿ˜จ โ€“ Anticipated sadness. E7: Envy ๐Ÿ˜’ โ€“ Pain at anotherโ€™s joy. E8: Pride ๐Ÿ˜Œ โ€“ Joy from self-regard. E9: ๐Ÿ˜ก E10: ๐Ÿคก E11: ๐Ÿ˜ญ E12: ๐Ÿค” E13:๐Ÿ”ฅ E14: Wild Card ๐Ÿ˜Š โ€“ Pick your own emotion/emoji. 10 Von Wrightโ€™s Modal Terms M1: Produces/creates/initiates Ex: paints๐Ÿงฉ M2: Prevents/ interrupts/omits e=Ex: stops traffic M5: Will โ€“ Intention. ๐ŸŽฏ M6: Ought โ€“ Moral duty. โœจ M7: Legal Must โ€“ Law-bound requirement. ๐Ÿ“œ M8: Attempts /Fail/Succeeds Ex: Tries to run marathon

18 Kristevaโ€™s Rhetorical Devices R1: Metaphor โ€“ Implied comparison. 'He is a rock.' R2: Simile โ€“ Like/as. 'Brave as a lion.' R3: Synecdoche โ€“ Part for whole. 'All hands on deck.' R4: Metonymy โ€“ Attribute stands in. 'The pen is mightier.' R5: Hyperbole โ€“ Exaggeration. 'A million times!' R6: Litotes โ€“ Understatement. 'Not bad.' R7: Irony โ€“ Opposite of meaning. 'Lovely weather!' R8: Pun โ€“ Wordplay. 'Fruit flies like a banana.' R9: Analogy โ€“ Structured comparison. 'Brain is like a computer.' R10: Zeugma โ€“ One word, two meanings. 'She broke his car and heart.' R11: Aposiopesis โ€“ Trail off. 'Why, I ought toโ€ฆ' R12: Chiasmus โ€“ Reversed structure. 'Ask not what... you can do...' R13: Transferred Epithet โ€“ Attribute misplaced. 'Sleepless night.' R14: Antanaclasis โ€“ Same word, new sense. 'Sound argument... just sound.' R15: Metalepsis โ€“ Reference by step. 'Heโ€™s no Einstein.' R16: Oxymoron โ€“ Contradictory terms. 'Deafening silence.' R17: Yogi Berry-ism โ€“ Paradoxical irony. 'Too crowded to go.' R18: Paraprosdokian โ€“ Twist ending. 'Wonderful evening, but not this.'

8 Musashiโ€™s Pets M1 Character from harry potter world M2 Supernatural Being M3 Supernatural Creature M4 Demi-God M5 Forces of nature M6 Undead M7 Animate Inanimate Objects M8 Fictional World Mistakes 28

28 Hildegaardโ€™s Arcana T1 The Fool ๐ŸŽ’ โ€“ Leap into the unknown. T2 The Magician ๐Ÿง™โ€โ™‚๏ธ โ€“ You have the tools. The High Priestess ๐Ÿ”ฎ โ€“ Intuition rules. The Empress ๐ŸŒฟ โ€“ Nurturing and growth. The Emperor ๐Ÿ‘‘ โ€“ Authority and order. The Hierophant ๐Ÿ“š โ€“ Traditional wisdom. The Lovers ๐Ÿ’ž โ€“ Connection or decision. The Chariot ๐Ÿš— โ€“ Drive and direction. Strength ๐Ÿ’ช โ€“ Courage and patience. The Hermit ๐ŸŒ™ โ€“ Solitude and insight. Wheel of Fortune ๐Ÿ”„ โ€“ Change is coming. Justice โš–๏ธ โ€“ Fairness and karma. The Hanged Man ๐ŸŒ€ โ€“ Perspective shift. Death ๐Ÿ’€ โ€“ Endings, transformation. Temperance ๐ŸŒŠ โ€“ Balance and flow. The Devil ๐Ÿ”ฅ โ€“ Temptation, bondage. The Tower โšก โ€“ Sudden upheaval. The Star ๐ŸŒŸ โ€“ Hope and healing. The Moon ๐ŸŒ™ โ€“ Mystery and dreams. The Sun โ˜€๏ธ โ€“ Joy and clarity. Judgment ๐Ÿ”” โ€“ Reflection and rebirth. The World ๐ŸŒ โ€“ Completion and unity. The Wanderer (ๆ—…, Lวš) Darkening of the Light (ๆ˜Žๅคท, Mรญng Yรญ) Nourishment (้ ค, Yรญ) Biting Through (ๅ™ฌๅ—‘, Shรฌ Kรจ) The Family (ๅฎถไบบ, Jiฤ Rรฉn) Grace (่ณ, Bรฌ)

8 Hipparchiaโ€™s Metaphysical Critique Cards C1 ๐Ÿช™ Have โ€“ Pretends to bind subject-object. C2 ๐Ÿง  Mind โ€“ Reifies process as entity. C3 ๐Ÿง Self โ€“ Presumes stable identity. C4 ๐Ÿ“ฆ Thing; subsatnce โ€“ Junk drawer for failed signs. C5 ๐Ÿชž Know โ€“ Ignores slippage and affect. C6 ๐Ÿฉบ Consciousness โ€“ Lacks definition; breeds dualisms. C7 ๐Ÿ” Ownership โ€“ Legal fiction on inner life. C8 Wild card Metaphysical critique