๐พ ๐๏ธ ๐ฒโ๏ธ
Meow-mi Logic
๐ญ๐ง ๐๐๏ธโป๏ธ๐ง๐ฃ๏ธ๐บ๏ธ
Play with Meaning
How to play
1. Set out all category cards face-up on a table. Each player begins by picking 10 cards from the shared pool. Exchanges are always allowed. The goal is to build a card pyramid โof meaningsโ.
2. One player begins to build the team pyramid. Each player starts off by picking the base that they can build a triangle with at least two other cards. The base card must be able to be the subject of the next card or two cards (the subject of a claim or of conceptual relations). Ex: โParrotsโ can build a triangle with โCanโ + โSingโ
3. Begin the pyramid by placing a right and left card on top of the base card to create an apex.
This base card + other card(s) must represent something meaningful, then the next base + two cards must also transfer information, lead to, imply, or offer an abstraction, inference or a synthesis of what was beneath it. Ex: โParrots can sing โ may be linked to โStochastic parrotโ as the next base card. Whoever plays cards must explain aloud how cards follow from one another/how they transfer meaning while maintaining the same sense throughout the interpretation.
4. Other players may challenge the interpretation. They may propose alternative interpretations, add nuances, or offer reasons to reject the transfer of meaningful information or the relations. The group discusses.
5. Pyramid building ends when a single apex is reached joining everyoneโs pyramids or playing in unity to build one pyramid together. The apex cards must represent a synthesis of all below it.
6. The final pyramid is interpreted collaboratively. Players take turns telling the story, concepts, culture, conclusions, humor, logic, or system they see. Alternative readings are encouraged. Bonus if it collapses from being too big!
Meow-mi is a game about the process of inferring meaning: how we assign it, challenge it, and stumble upon it.
It rewards elegance of interpretation, sharpness of falsification, and the ability to see signs through the lenses of logic, culture, and society. Stabilize the unstable.
Topics for Cards: 10 Aristotleโs Categories A1: Substance โ The core entity that exists in itself. Example: A tree. ๐ด ๐ A3: Quality Example: Sweetness of honey. ๐ฏ A4: Relation โ Comparison. Example: Taller than. โ๏ธ A5: Place Example: In the marketplace. ๐๏ธ A6: Time Example: Yesterday. ๐ A7: Position Example: Sitting cross-legged. ๐ง A8: State Example: to be Armed. ๐ก๏ธ
8 Goldmanโs Primary Colors C1: Red ๐ด C2: Blue ๐ต C3: Yellow ๐ก C4: Green ๐ข C5: Black โซ C6: White โช C7: Wild Card: Pick your own color ๐
4 Pythagorean Quantities N0: 0 โ Zero. Example: Empty base 0๏ธโฃ N1: 1 โ Unity. Example: โฒ N2: 2 โ Duality. Example: โฒโฒ N3: 3 โ Ternary. Example: โฒโฒโฒ N4: 10 โ Decad
6 Heraclitusโ Natural World WC1: Tactile Quality โ Example: Furry ๐พ WC2: Description of earth โ Example: Loamy ๐ฑ WC3: Type of natural kind โ Example: Minerals โ๏ธ WC4: Type of Animal โ Example: Mouse ๐ญ WC5: Types of Bodies of Water โ Example: River ๐ WC6: Parks or natural wonders โ Example: Central Park ๐๏ธ
3 Booleโs Parts/Whole PC1: Limbs โ Example: Legs ๐ฆต PC2: Noses or Snouts โ Example: Trunks ๐ PC3: Members of a set โ Example: Chess pieces โ๏ธ
2 Memes MC1: Is This a Pigeon? ๐ฆ MC2 : Pick your own meme or cultural icon.
14 Spinozaโs Emotions or Random Emoticons E1: Desire ๐ถ โ Forward seeking inclination. E2: Sadness ๐ข โ Contraction of power to act. E3: Love โค๏ธ โ Joy with idea of its cause. E4: Hate ๐ โ Sadness linked to external cause. E5: Hope ๐ โ Joy projected to the future. E6: Fear ๐จ โ Anticipated sadness. E7: Envy ๐ โ Pain at anotherโs joy. E8: Pride ๐ โ Joy from self-regard. E9: ๐ก E10: ๐คก E11: ๐ญ E12: ๐ค E13:๐ฅ E14: Wild Card ๐ โ Pick your own emotion/emoji. 10 Von Wrightโs Modal Terms M1: Produces/creates/initiates Ex: paints๐งฉ M2: Prevents/ interrupts/omits e=Ex: stops traffic M5: Will โ Intention. ๐ฏ M6: Ought โ Moral duty. โจ M7: Legal Must โ Law-bound requirement. ๐ M8: Attempts /Fail/Succeeds Ex: Tries to run marathon
18 Kristevaโs Rhetorical Devices R1: Metaphor โ Implied comparison. 'He is a rock.' R2: Simile โ Like/as. 'Brave as a lion.' R3: Synecdoche โ Part for whole. 'All hands on deck.' R4: Metonymy โ Attribute stands in. 'The pen is mightier.' R5: Hyperbole โ Exaggeration. 'A million times!' R6: Litotes โ Understatement. 'Not bad.' R7: Irony โ Opposite of meaning. 'Lovely weather!' R8: Pun โ Wordplay. 'Fruit flies like a banana.' R9: Analogy โ Structured comparison. 'Brain is like a computer.' R10: Zeugma โ One word, two meanings. 'She broke his car and heart.' R11: Aposiopesis โ Trail off. 'Why, I ought toโฆ' R12: Chiasmus โ Reversed structure. 'Ask not what... you can do...' R13: Transferred Epithet โ Attribute misplaced. 'Sleepless night.' R14: Antanaclasis โ Same word, new sense. 'Sound argument... just sound.' R15: Metalepsis โ Reference by step. 'Heโs no Einstein.' R16: Oxymoron โ Contradictory terms. 'Deafening silence.' R17: Yogi Berry-ism โ Paradoxical irony. 'Too crowded to go.' R18: Paraprosdokian โ Twist ending. 'Wonderful evening, but not this.'
8 Musashiโs Pets M1 Character from harry potter world M2 Supernatural Being M3 Supernatural Creature M4 Demi-God M5 Forces of nature M6 Undead M7 Animate Inanimate Objects M8 Fictional World Mistakes 28
28 Hildegaardโs Arcana T1 The Fool ๐ โ Leap into the unknown. T2 The Magician ๐งโโ๏ธ โ You have the tools. The High Priestess ๐ฎ โ Intuition rules. The Empress ๐ฟ โ Nurturing and growth. The Emperor ๐ โ Authority and order. The Hierophant ๐ โ Traditional wisdom. The Lovers ๐ โ Connection or decision. The Chariot ๐ โ Drive and direction. Strength ๐ช โ Courage and patience. The Hermit ๐ โ Solitude and insight. Wheel of Fortune ๐ โ Change is coming. Justice โ๏ธ โ Fairness and karma. The Hanged Man ๐ โ Perspective shift. Death ๐ โ Endings, transformation. Temperance ๐ โ Balance and flow. The Devil ๐ฅ โ Temptation, bondage. The Tower โก โ Sudden upheaval. The Star ๐ โ Hope and healing. The Moon ๐ โ Mystery and dreams. The Sun โ๏ธ โ Joy and clarity. Judgment ๐ โ Reflection and rebirth. The World ๐ โ Completion and unity. The Wanderer (ๆ , Lว) Darkening of the Light (ๆๅคท, Mรญng Yรญ) Nourishment (้ ค, Yรญ) Biting Through (ๅฌๅ, Shรฌ Kรจ) The Family (ๅฎถไบบ, Jiฤ Rรฉn) Grace (่ณ, Bรฌ)
8 Hipparchiaโs Metaphysical Critique Cards C1 ๐ช Have โ Pretends to bind subject-object. C2 ๐ง Mind โ Reifies process as entity. C3 ๐ง Self โ Presumes stable identity. C4 ๐ฆ Thing; subsatnce โ Junk drawer for failed signs. C5 ๐ช Know โ Ignores slippage and affect. C6 ๐ฉบ Consciousness โ Lacks definition; breeds dualisms. C7 ๐ Ownership โ Legal fiction on inner life. C8 Wild card Metaphysical critique